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Balance: New Person to system VS Established player new character.
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crispin Offline
#61 Posted : 23 April 2012 17:25:56

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Reading through the posts & I can see where everyone's coming from with their ideas & opinions... However I have to say the 50 osps for newbies... Brilliant. I want there to be a million players at each event... OSP's help encourage new players!

The idea of the player dying then having nothing to move on with, well... I personally hope that LT decide that ANY new character (unless they get the newbie 50) starts with their skills selected as normal & a 10 OSP skill (subject to usual learning restricitions) free. This would have to be on creation though, otherwise 10 character deaths later you'd have a lot saved up! :) so there could be no hoarding... It would be a bit old school rpg style!

However, that isnt in effect :( I recommended a newbie to the system early year... His pc died mid second event. :( Gutted for him, especially when I learnt he had just used his first 10 osp's from the first event to buy an extra skill & that his pc was modelled exactly on his paper based rpg hero. 60 osps gone within 2 events. With a fair bit of monstering in the bag, his next character started out with a few Stell & a skill. Ok, takes a lot of stamps to earn 10 osps, & a LOT of messing around to get IC training vouchers etc... But he still has that character & I will be meeting him at the moot! OSP's are fun, but you dont need to start with them, earning & building skills over time is more fun I think!

Crispin 'many-named'
Founder & Master Scribe of the Adventurers Charter
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Xrixx on 24/04/2012
LeeB Offline
#62 Posted : 01 May 2012 04:35:08

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One thing I dont like about the 50 osp's for new players is that its only available to those who pre book. Pretty sure a lot of people out there know new players who's first event was on a whim being egged on by friends. The old, c'mon were going tomorow we got spare kit room in the tent why not just come a long.

New players should get there 50 osp's irrespective of how they turned up.
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Domo230 on 02/05/2012
DM Offline
#63 Posted : 01 May 2012 11:16:49

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But surely the reason for the bonus is PRECISELY! to get people to pre-book?
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mike1268 Offline
#64 Posted : 01 May 2012 15:48:31

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I agree with you LeeB. The point of the OSP's is to get new players through the door and they should get them regardless of pre-book or not. Even if they are added to the players account after the event to save the LT hassle at the event. We know how busy they can get already.
Claude Offline
#65 Posted : 02 May 2012 08:58:36

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I have exactly this issue, as I've managed to convince my wife that a weekend in a muddy field is what she needs this weekend. Unfortunately we didn't prebook as we decided on Sunday to go. Oh well, I'm sure it will be fine :)

Apache Offline
#66 Posted : 06 August 2013 01:55:12

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lalacollins wrote:
OSPs are what a character has learned over time and experience - not to be handed out like sweeties just because they can.

OSPs add to the roleplay but are not necessary for your enjoyment as they are meant to be a little something extra to develop your characters' skills. There are players out there with no OSPs at all and there are others who have to drop skills in order to fit more onto their "brain".

How can I be bigger, stronger, more clever from the start - to me this feels wrong. You don't go from "See Spot Run" books to reading "War and Peace" in one day in real life so why should you in the game?


Your argument makes no sense. Anyone who joins now starts reading "See Spot Run" without even being taught the alphabet. Then, when they die they come back and stare blankly at the cover.

Every new player is being handed 50 sweetie shaped OSPs, as well as paying half price for their first event. Pre-book all four events as a new player with five friends vouching for you and there's 150 yummy yummy smarties just waiting to be scoffed, 50 of which can be spent straight away.

Yes, the OSPs are there to "Enhance your roleamaplay experience", but they are also an extremely important part of the socioeconomic side of the system as well. They define a character, they allow a character to actually make money within a damn expensive world, they aid with research, politics and relations. They are pretty much essential if you want to ever be able to give a damage call in a game where far too many PvE mooks are immune to Normal.

Currently, if I were to die at the Gathering, I'd once again be a brand new player for all intents and purposes. The character was the only thing in the game. I should now be on equal standing with any new character. But I'm not. I join as a new character and I'm being bartering for my first crafted item to be made at the Spring Moot by not only a character for whom it's their first ever time to a Gathering of Nations, but a new player for whom it's their first ever event. I'm having to OC train the character wearing full plate who's trying to stop me IC bleeding out how to use Revive because they're still baffled by the rules. The next guy I meet was sensible and actually read up on what his skills could do. It's his first day at his first ever event and he's just countered four Mage Bolts from a Wandering Monster on his way to contributing to his second ritual of the day.

My solution would be: Treat players as players and characters as characters. Give the incentives to the players to come and join the game, but not at the detriment of people's time spent IC. When a character dies or is retired, the OSP pot is emptied. If you want to keep the new player incentive then instead of being wiped clean, the pot is emptied then filled with 50 OSP. Every new character has 50 OSP to spend, not every new player. What should really give incentive to new players is the real world money reductions and the fact that it is a fair system to all players, not just those who are joining for the first time. The way it is now, it is not a fair system. We're seeing the backlash from that now with people moving away from LT when their characters die.

Yes, roleplay is important and blah blah blah, but not everyone has the same outspoken opinion as you do. OSPs are essential in the way the system is laid out at present. Character Advancement is not just for linear table-top systems. There are areas of the game you will never know exist and roleplay experiences you will never have if you don't have the OSPs. If you want to roleplay a generic citizen then fine, and do that for years then you'll have no need of OSPs; but the moment you want to actually do something in Erdreja worth mention, you better hope you have a few OSP going spare. OSPs are used as a mark of respect, as an ego comparison tool, as a show of your honour and prestige. No amount of roleplay will ever give you the same effect as 50 OSP, yet they are given away freely to people who don't even know what the acronym stands for.
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mike1268 Offline
#67 Posted : 08 August 2013 15:33:14

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The way i see it, if I turned up to an event where most people had a lot of skills that made me feel like I couldnt do a lot, I wouldnt stick about. I feel the 50 osps at least gives a new player a taste of the osp system and enough to set them on thier way, feel like they arent being left behind by people that have been playing for years.

This isnt about screwing over old players, its about getting new blood into the game. If osps is the way, then let them have them. LARP, or at least the LT main events have taken a massive beating on numbers attending sinse I started back in 1994. It needs every trick in the book it can to pick the player base up again.
Yal Offline
#68 Posted : 03 November 2013 12:17:40

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Just throwing something into the mix..

What about if the OSP element were removed, and then each character can buy 3 skills a year, 4 if they pre book.

MP
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