I can recall when OSPs were mostly pointless bits of laminated card you got when you pre-booked, and the skills available were not great and horribly expencive.
I guess thats why I dont see much of a problem with OSPs and character death at the moment, (that and Its quite easy to build them up).
The first osp I bought was "Climb walls" , I even joined the scouts guild JUST so I could get it cheaply (my other motive for buying it was that I was fed up of walking around factions trying to find the gate..that and the REFS started not allowing us to winch people over.). I then did not buy anything till 2007/8ish.
But then then that type of "character progression" did not really seem to be the point of the LT and I guess it was countered by the old free rank skills, which I enjoyed even if they were open to abuse.
(I miss when Mass fear had a rank... ah the days of rank 7..)
I am not sure there is a way to create a sensible system that both entices new players and rewards old players, without creating game balance problems. (and no matter what some people will complain).
Do you reward the character or the player is big question I think would need to be decided.
A small bonus to new CHARACTERS is fine in my opinion, it entices new players and if they then get hooked then awesome!
Something to reward old PLAYERS would be interesting if it could be done, perhaps free/ discounted early entry passes?
I think some skills need looking at more than we need some bonus scheme though.
Some skills which would be awesome to have IC are really just a waste of "brain slots" and OSP points.
DavidG/Corleth