What Chris said: I like the idea of playing a character that's somewhat specialised. If you're a 16 point character pretty much anyone on the field can do anything mechanics-wise that you can. There's nothing really special about your powers, no niche you can fit into. Even having a skill like Tracking helps you fit in with scouts, or being a Scholar of something obscure gives you unique input.
It's not about power; it's about uniqueness. And yes, that should be roleplay-related as
well. But I don't think it's too much to want to differentiate yourself a bit from the crowd mechanically. Not make yourself better than them, just distinguishable.
IC: Daire Ó Draoi
OC: Stephen from Ireland
Formerly Tomás Mac Carthaigh