Honestmistake wrote:
That is, to be blunt, exactly what the point at stake is here: Would the extra abilities that someone gets from a refund of OSP previously spent ditract from anyone elses fun? Will it add or detract from theirs?
My answer to the first would be a resounding NO. How could someones new character having a few extra perks (like any new Player character would) hurt your fun?
The second is more complex but very easily solved. If you think the extra skills bought with a refund will make you enjoy things then bully for you and have fun spending/using them. If not.... don't, its not like anyone is making you spend (or even claim) them.
Oh and for the record: I have missed about 3 years since the Drum Hill days and have only ever spent OSP in the last 3 years. I have spent well over a hundred and have many more in reserve. Of those skills not a one has been bought in pre-book and i have had to chase the training vouchers for each. Everyone of my skills adds new abilities and options for my character and those things make the game more fun for me... Would I spend any refund? damn right I would. every aditional skill adds depth to my character and i enjoy that depth.
Do skills add depth to a character? I'm not sure. They add skills, and abilities, certainly, and no doubt they can contribute to roleplay, but I think we've all known characters with skills spilling from every orifice who were about as deep as a puddle, and likewise, we've known one hit wonders of no discernable power who were amongst the most memorable and influential characters in the field.
The purpose of the OSP offers seen so far seems to have been to attract new players to the game, and I don't think many people will dispute that that is a reasonable aim. What then, would be the purpose of giving existing players the opportunity to use OSPs at Character Creation?
I don't think it will help to retain players - if you enjoy the game, you're going to play it whether you get some Occupational Skills when your character dies or not.
I don't think it will help address an inbalance between characters of new players with skills, and characters of old players without skills because I don't think any such inbalance exists. As has been said many times already in this debate, the experience of an existing player more than helps to address any advantage skills may give new ones (and whether such skills give an advantage is open to debate).
I don't think the facts that people enjoy using skills, and that the use of them can contribute to the role playing experience necessarily suggests that they should be available at character creation. Frankly, particularly for players who aren't new to the LT and so know how the system works, low level OSs are not tricky to come by in play, and if anything it is the role play route to obtaining skills that should be encouraged.
All in all, I don't see that there's a need for players to be able to spend OSPs on the creation of new characters following the death/retiral/plot related disappearance of the existing one. If giving out a few cheap skills helps encourage new players, great, but by the time you lose your first character you shouldn't then need the same sort of encouragement to create another one. The OS system, like all of the rules, should exist to facilitate and support the IC action - it shouldn't be made any easier to use the system to obtain skills without any roleplay or IC action whatsoever.
(Alternatively, if people are determined that exisiting players should be able to obtain Occupational Skills on the creation of a new character, here's an idea:
Any person creating a new character following the death of their previous one may present, either verbally or in writing, a character background, which, for the sake of the sanity of the GOD staff should not be more than 250 words in length. The GOD staff member may, at their discretion, then allocate up to three skills of their choosing to the character (assuming the player has enough OSPs to cover them), or allocate one skill for free. The choice of skills is purely down to the member of staff, their decision is final and no debates will be entered into. So take your chance, you may come out with High Magic, you may emerge with Porphyria, or you might end up with Conceal Item, General Knowledge and an Income skill. People get skills which some think helps them enjoy things and it's based on something more IC than what people plan OOC).
OOC: Gareth Marklew
IC: Miles.